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Loopy Games aims to help pupils design and create their own game using methodology that reflects the processes followed in the UK Games Industry. Developed in consultation and collaboration with Kuato Studios and the Video Games Ambassadors, this workshop brings industry expertise into the classroom.

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“Apps have been changing the way people communicate, work and play. Traditional businesses, from media to retail, have been seeing their business models disrupted by start-ups that amass millions of users within the space of a few months with minimal marketing budgets.” (Vision Mobile, 2014) Apps have become an important part of our digital world today and the industry attracts developers and designers from across all age groups, from teenagers to 65+. 

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With pupils becoming increasingly digitally literate at a much younger age, it has become essential that we teach them the importance of not just how to stay safe online, but how to use technology responsibly. This workshop has been developed in collaboration with Disney Club Penguin to address the safeguarding agenda for e-safety and further develop important English Literacy skills in writing and comprehension, as well as Digital Literacy.

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We all play games; it’s one of the most popular leisure activities in the UK. Whether it’s playing video games or board games or even physical games; participating in them can help spark curiosity and develop important critical thinking & problem solving skills as well as address whatever issues the designer originally intended. This workshop aims to teach pupils key concepts of games design. Developed in collaboration with Disney and Playniac the Digital Schoolhouse brings knowledge from the games industry into the classroom.

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What makes a maze crazy? This workshop will inspire pupils to rise to the challenge to discover the answer for themselves. Developed at the Townley Grammar Digital Schoolhouse, this workshop provides pupils with an excellent foundation for programming and development. Pupils begin the day by working through the facts related to computers and using these as a starting point for discussion.

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This is a computing lesson with a difference. This cross-curricular workshop developed with 3Doodler involves no programming, but covers every strand of the Computational Thinking Framework and allows pupils to accelerate and work towards Key Stage 3 strands in the Programmes of Study. The new Design & Technology Programmes of Study are also partially covered at both Key Stage 2 and Key Stage 3.

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Code Combat is a multiplayer game to help people learn to program. Through solving puzzles and defeating ogres players progress through the game levels to learn increasingly complex programming concepts.

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This workshop has been produced in collaboration with Code Kingdoms and aims to deliver computational thinking and computing concepts through the Code Kingdoms game environment. The game runs best on Google Chrome, although it also works with Internet Explorer 9 and above; further information can be found on their website.

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Surprise Stories brings together the programmes of study for English and Computing in a way that is sure to leave the class giggling. The workshop inspires and encourages creativity and brings together creative writing along with key programming concepts.

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The Digital Schoolhouse has teamed up with the Education Department at Bletchley Park to create a lesson that teaches pupils how to use advanced spreadsheet functionality covered at Key Stage 2 and Key Stage 3 in a fun and exciting lesson using secrets and encryption as the focus of the lesson.

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