We all play games; it’s one of the most popular leisure activities in the UK. Whether it’s playing video games or board games or even physical games; participating in them can help spark curiosity and develop important critical thinking & problem solving skills as well as address whatever issues the designer originally intended. This workshop aims to teach pupils key concepts of games design. Developed in collaboration with Disney and Playniac the Digital Schoolhouse brings knowledge from the games industry into the classroom.
Computing is fun and learning through play is a great way to both teach and learn computing. Therefore, we have begun to extract and separately document some of the standalone activities that have been working so well in our workshops. Each activity is designed to be a short, fun and unplugged way to introduce an important computing concept (or two).
Suitable for almost all age groups, the sky is the limit with the range of possibilities for our extendable play based activities.
What makes a maze crazy? This workshop will inspire pupils to rise to the challenge to discover the answer for themselves. Developed at the Townley Grammar Digital Schoolhouse, this workshop provides pupils with an excellent foundation for programming and development. Pupils begin the day by working through the facts related to computers and using these as a starting point for discussion.
The orginal Code Kingdoms game reffered to in this pack is no longer active, however all principles used throughout this unit can be applied to other graphics-based learning environments. The Code Kingdoms developer is still active and can be used via:
Surprise Stories brings together the programmes of study for English and Computing in a way that is sure to leave the class giggling. The workshop inspires and encourages creativity and brings together creative writing along with key programming concepts.
The Digital Schoolhouse has teamed up with the Education Department at Bletchley Park to create a lesson that teaches pupils how to use advanced spreadsheet functionality covered at Key Stage 2 and Key Stage 3 in a fun and exciting lesson using secrets and encryption as the focus of the lesson.
Storytelling is something that captures the hearts and minds of all children. This workshop uses that to engage pupils in a day that not only inspires them to write their own story but to do so in a way that furthers their own learning and development in programming.
This enrichment day is covers both the Computing and English programmes of study at Key Stage 2, and many of the learning outcomes (particularly 1 – 5) are taken from the Upper Key Stage 2 Programme of Study for English.
Taken from the material originally developed at Langley Grammar School, this workshop combines mental maths skills with computing and algorithmic thinking. The day begins by encouraging pupils to think about about algorithms and introduces this concept through magic. Early on pupils are encouraged to decompose existing puzzles and tricks to identify the algorithm behind them as well as extend their learning to develop their own puzzles and magic tricks. Pupils then move onto the concept of variables and random numbers using unplugged activities before the quiz is introduced.