This workshop has been produced in collaboration with Code Kingdoms and aims to deliver computational thinking and computing concepts through the Code Kingdoms game environment. The game runs best on Google Chrome, although it also works with Internet Explorer 9 and above; further information can be found on their website.
Loopy Games aims to help pupils design and create their own game using methodology that reflects the processes followed in the UK Games Industry. Developed in consultation and collaboration with Kuato Studios and the Video Games Ambassadors, this workshop brings industry expertise into the classroom.
We all play games; it’s one of the most popular leisure activities in the UK. Whether it’s playing video games or board games or even physical games; participating in them can help spark curiosity and develop important critical thinking & problem solving skills as well as address whatever issues the designer originally intended. This workshop aims to teach pupils key concepts of games design. Developed in collaboration with Disney and Playniac the Digital Schoolhouse brings knowledge from the games industry into the classroom.
Storytelling is something that captures the hearts and minds of all children. This workshop uses that to engage pupils in a day that not only inspires them to write their own story but to do so in a way that furthers their own learning and development in programming.
This enrichment day is covers both the Computing and English programmes of study at Key Stage 2, and many of the learning outcomes (particularly 1 – 5) are taken from the Upper Key Stage 2 Programme of Study for English.
Surprise Stories brings together the programmes of study for English and Computing in a way that is sure to leave the class giggling. The workshop inspires and encourages creativity and brings together creative writing along with key programming concepts.
Taken from the material originally developed at Langley Grammar School, this workshop combines mental maths skills with computing and algorithmic thinking. The day begins by encouraging pupils to think about about algorithms and introduces this concept through magic. Early on pupils are encouraged to decompose existing puzzles and tricks to identify the algorithm behind them as well as extend their learning to develop their own puzzles and magic tricks. Pupils then move onto the concept of variables and random numbers using unplugged activities before the quiz is introduced.