Crazy Mazes

Subjects: Art DT
Key Stages: KS2 KS3


What makes a maze crazy? Developed by Schoolhouse Townley Grammar, Crazy mazes inspires learners to rise to the challenge to discover the answer for themselves by creating their very own maze game. This workshop provides learners with an excellent foundation for programming and development. Skills and concepts learnt here, can be applied to any programming language!

If you have any questions about the workshop, please get in touch with the team:

Guidance for teachers

Suitable for: Key stage (KS1), key stage 2 (KS2), key stage 3 (KS3)

Our resources are created with you and your students in mind. Not only are they outside-the-box, creative and brain-boosting fun, but we always ensure our content stays relevant. Our network of academic masterminds and video games practitioners enable us to keep delivering free content that is aligned to the UK computing curriculum and that is relevant to current industry best practice. We think you're going to love our play-based approach to Computer Science. We've even got the evidence to prove it. 

Download your lesson resources at the bottom of the page. If you're a Lead Teacher of a certified Schoolhouse, you can access the adaptable resources by logging in.

Guidance for parents & carers

Watch Part 1 and Part 2 of Crazy Mazes follow-along workshops below. Please note, these are live recordings. Sit back, relax and supervise or participate as a family.

Part 1 - no technology required!

Suitable for ages 5-14 years. Discover what an algorithm is and why instructions need to be precise. Then learn about how to write an algorithm using a flowchart.

What do you need to take part?

  • Pen or pencil 
  • Paper

What do you learn?

  • The importance of correct instructions
  • What an algorithm is
  • How to represent an algorithm in a flowchart
  • How to evaluate the effectiveness of an algorithm
  • How to use selection and loops within your algorithm
  • How to dry run/test your algorithm to see if it works and achieves desired results

Part 2

Suitable for ages 7-14 years. Following Part 1, learn how to adapt and then create your own interactive story in Scratch. 

What do you need to take part?

  • Access to Construct 3 website
  • PC or laptop with access to the internet and web browser e.g. Google Chrome

What do you learn?

  • How to create and use variables within your game
  • How to use selection and loops within your game
  • How to identify areas for improvement and modification within your game
  • How to implement a pre-written algorithm within a game engine such as Construct 3
  •  How to implement changes to your game, based on evaluation


Crazy Mazes Workshop Pack

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Crazy Mazes Workshop Resources