Get with the Algo-rhythm
The ‘Computing through Dance’ project was developed by the Digital Schoolhouse and Langley Grammar School’s ICT Department to appeal to girls and incorporate computing in an innovative way into the curriculum. The project starts by creating flow charts of instructions to perform dance moves of a well known dance. The initial objective is to develop the understanding of a sequence and appreciate the importance of accurate instructions. Loops are then introduced for repeated instructions within the dance and finally, selection, to decide when the dancers should start moving.
The ‘Computing through Dance’ project then evolves into using Scratch. Pupils choose a dance character or import images of themselves to perform a sequence of dance moves and by building on the students’ previous understanding in the kinaesthetic activity they are able to include repeats and a selection question.
If you have any questions about the workshop, please get in touch with the team: firstname.lastname@example.org
Guidance for teachers
Suitable for: Key stage 1 (KS1), Key stage 2 (KS2), key stage 3 (KS3)
Our resources are created with you and your students in mind. Not only are they outside-the-box, creative and brain-boosting fun, but we always ensure our content stays relevant. Our network of academic masterminds and video games practitioners enable us to keep delivering free content that is aligned to the UK computing curriculum and that is relevant to current industry best practice. We think you're going to love our play-based approach to Computer Science. We've even got the evidence to prove it.
Download your lesson resources at the bottom of the page. If you're a Lead Teacher of a certified Schoolhouse, you can access the adaptable resources by logging in.