Digital Footprint

Subjects: PSHE
Key Stages: KS1 KS2 KS3


This workshop encourages pupils to see that what they do in the digital world is translatable to their activities in the physical world. Although they may feel it’s ok to do something online it may not be. Entering the world of digital ethics, the workshop introduces students to the idea of copyright and copyright law and tackles media piracy.

Pupils will look at what makes a good digital citizen and how this relates to what is expected from a good UK citizen. What makes a positive footprint? Who will look at this? Why is it important to them?

The workshop ends with pupils using the information they have gathered during the day to create digital footprint wall display to take back into their own schools. The workshop builds in flexibility for this activity to be carried out using digital software packages, or using art materials. Teachers can easily use this workshop to connect their computing lesson with art, PSHE/Citizenship and for older students it may also be used as a topic of focus for their English lessons.

If you have any questions about the workshop, please get in touch with the team:

Guidance for teachers

Suitable for: Key stage 2 (KS2), key stage 3 (KS3)

Our resources are created with you and your students in mind. Not only are they outside-the-box, creative and brain-boosting fun, but we always ensure our content stays relevant. Our network of academic masterminds and video games practitioners enable us to keep delivering free content that is aligned to the UK computing curriculum and that is relevant to current industry best practice. We think you're going to love our play-based approach to Computer Science. We've even got the evidence to prove it. 

Download your lesson resources at the bottom of the page. If you're a Lead Teacher of a certified Schoolhouse, you can access the adaptable resources by logging in.


Digital Footprint Workshop Pack

You must be logged in to access files displayed below.

Digital Footprint