Guess Who

Workshop Categories: Playful computing activities

This is the classic game of Guess Who with the DSH twist to it. Developed by E. Ashman at Gildredge House School, this activity can be used in conjunction with the Cyber Safe workshop to discuss online identities and how people are not always what they seem on the Internet. The spectrum of computational thinking is covered and the activity likewise can be used to discuss algorithms for searching as well as problem solving. 

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