Split into six sessions, Pitch Perfect navigates your students through the process of designing and then delivering a publisher pitch for a game. Session 1 uses BAFTA’s Idea Generator to help students come up with a game idea and then design this on paper. Session 2 encourages students to bring some of their design ideas to life using either Photoshop or Pixlr. The first two sessions can be omitted if students have created a game in a previous workshop.
Session 3 introduces students to the idea of branding through the creation of paper-based branding of their game. Session 4 helps students to develop their logo into a vector-based graphic using either Vectr or Illustrator - as part of this session students will also learn about the difference between vector and bitmap images.
The final two sessions see students take everything they have developed over the previous sessions to build and then deliver a publisher pitch for their game. During the final session all students will not only deliver their pitches but will also take on the role of a publishing company considering which of the game ideas they will fund for development.
If you have any questions about the workshop, please get in touch with the team: firstname.lastname@example.org
Guidance for teachers
Suitable for: Key stage 2 (KS2), key stage 3 (KS3)
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